The Legend of Zelda is one of my favorite games of all time. I've played many Zeldas, but the first one has a special place in my heart. I don't know if it was the open world style game play, or all the items and monsters. It was a great game because it wasn't burdened with endless dialog or plot lines. You just went around and collected the Triforce. That was it. It has a simplicity that was inevitably lost in later games of the series. It stands the test of time because it is a freaking awesome game.
The game was first released in 1986 on the Famicom Disk System in Japan, and ported to the NES in 1987. It was developed during the same time as the original Super Mario Bros. by Shigeru Miyamoto to be this non-linear adventure type game. The very opposite of what Mario was.
I will attempt to complete the Second Quest. I've never finished it before.
Once you press start, if you enter your name as "ZELDA", you can immediately skip to the Second Quest, which is a much harder version of the Legend of Zelda, and something I've attempted but never finished before. The other way of getting there is by beating the first quest, and I don't want to do that again. So I'm skipping ahead!
What makes the Second Quest hard? Everything gets switched around. Things aren't where they should be... items, labyrinth locations, and enemies. For the most part, its the same game, just a little harder. I've beaten the original game over and over before (maybe twice), but trying to beat the Second Quest is almost cruel. Death is a certainty.
The Art
Once again the box art is different between the Japanese and North American releases. I like the later Famicom reissue box. It gives better detail to the Hyrule Landscape. Inside of the manual we find anime style cartoons describing the game and items, etc.
Famicom Disk System NES 1994 Famicom reissue |
And then there was the gold cartridge. Nintendo made a few of these gold cartridges for various games, but the Zelda series has always had them. Kinda awesome, considering that other games in the US was made of the same gray plastic. Famicom games were multicolored but they never brought that idea over here. Weird.
The manual came with this cool fold out map... it showed most of the world with some areas for the player to draw in when they got explored. I like the low resolution television photos for each item and the monsters.
Here's a Commercial:
I remember watching this commercial. It amazes me that it probably helped sell copies of the game in North America. Let's put a guy in a dark room and have him wig out on hallucinogenics and scream "Zelda!" over and over. To this day if I mention the game Zelda, my mom instinctively says "ZELDA!" with the same tone and inflection as the man in this video.
The Music:
The music was composed by Nintendo sound master Koji Kondo. He's the guy that did Super Mario Bros. and many others for Nintendo. His strength in composition lies in his ability to make repeatable tunes that aren't annoying after they've been looped three thousand times. The music for the game is good, but there are really only five tunes in the entire game. Two of which, the overworld theme, and the labyrinth music that are really played over and over and over.
There are noted differences in sound between the Famicom Disk version and the NES version. The FDS version was able to utilized additional sound chips, making it sound... better. The NES wasn't able to do that, so North American audiences didn't get to hear the full range of sound effects, and other minor sound details that were in the Japanese version. There are millions of remixes, remakes, and symphonic renditions.
The Results:
I started the game and as I entered the first Labyrinth I was surprised. I totally forgot that I was playing the 2nd Quest. Two screens later I was dead. Game over one minute and forty three seconds into the game... Death number one. Some of the early levels pack monsters in there than can kill in two hits. I leave piles of dead Links all over levels one and two.
Unbelievably (or not), I am forced to stop what I'm doing and pay the extortion price of a stupid old man, or to feed the appetite of a monster. I have to leave the level I'm working on and go kill more helpless, innocent monsters for cash. Then I have to battle back to the point I was at just to pay the toll. Totally lame... and kinda funny at the same time.
The final level number nine is the last obstacle. It is a maze of doors that lock behind you, secret passages, and hard enemies. If you can get through that mess and defeat Ganon... you win.
The fight with Ganon is tough because he turns invisible and you have to blindly stab with your sword in the hopes that you'll connect. After doing that a few times he turns awesome brown, which means you have to finish him off with a silver arrow. BAM! He then crumbles to dust and you can pick up the Triforce and go to the next room and rescue Princess Zelda. Victory was mine!
VICTORY
Epilogue:
I thought that the hardest part in the game was around levels 2 through 5. With the lack of hearts and items there's a strong difficulty curve that you have to get over, and then it tapers off. After I had enough life, the rest of the game became easier because I could literally avoid monsters and walk pretty much to the boss of every level. I did have to use a few maps to get around... so I cheated a little, but I still ended up dying 5 times on the last level. This tactic of avoidance made it almost seem easier than the First Quest, because the levels were smaller. Most of my time was spent killing things for money, which sucked. You get penalized around every corner for not having enough keys, bombs, or money to proceed. I won!
Statistics:
Deaths: 19 Continues: 17 Saves: 2 Game Overs: 19 Time: Approx 6 hours (whew!)
The Legend of Zelda®, and all associated video games, music, characters, etc. are owned by Nintendo - all rights reserved.
wow.. that commercial.. just.. wow. no wonder we all have brain damage now. tv back then was atrocious.
ReplyDeleteMost 1980's commercials were so crazy. Were we as a society more accepting of that back then? Who knows.
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