Phantasy Star Online 2 was released in Japan on July 4th and it continues the tradition of sci-fi action roleplaying that PSO started on the Dreamcast over 10 years ago.
Here's the opening trailer:
I downloaded the game shortly after release with some Japanese help from some friendly folks on the internet. The game looks great and running around the worlds and killing stuff is pretty easy to get into. I've started to play on Ship #7 which has a large group of English players that have been playing the game since launch.
The game itself is similar to other action rpgs coming out of Japan these days (Monster Hunter, Gods Eater Burst, PSP2, etc) where you get quests from a quest counter and then board your ship to go to not so distant worlds to accomplish tasks. Along the way you'll group with other players to take down some pretty huge beasts and monsters. I wonder where this idea of a quest "hub" came from, because it is creeping into a lot of games.
My overall impression of the game is that it is pretty awesome for a free to play rpg style game. The game itself looks great, the graphics are up to par with other MMO's and it plays well despite my weak internet connection (most of the computing is handled on my end, not on the server itself). It really feels like a console rpg, much like the predecessor PSO on the Dreamcast, and I think that once SEGA rolls out PSO2 on iOS and PSVita the game will open up even further.
For now the game is only playable in Japanese. The US version of the game is slated for 2013 release. A demo at PAX Prime 2012 in a couple of weeks will show everyone what SEGA has planned for localization. As of this blog there are possible plans to restrict the current game to Japan ISPs due to hacking and cheating exploits. Supposedly this is already in effect, but I can still log on. Overall, my limited Japanese is whats keeping me from really enjoying this game... there are a ton of menus and dialog. I think I'll like the game better next year, but until then, I'll level up and see how it goes this fall. I like what I've played so far, and its FREE.
I've talked about this a lot over the past few months. Dragon Quest X was finally released in Japan to eager fans who have waited for this title for what? Over four years? An MMO released on the Nintendo Wii has some people scratching their heads. It makes sense for Japan, but many people, myself included, believe that the West won't see a Wii release. The game quadrupled Wii sales in Japan leading up to the release, and with the Wii U coming out shortly, it looks like Nintendo will squeeze out some life out of it's the old console yet still. The launch was relatively flawless according to some, and after loading your discs onto the 16GB usb plugged into the Wii (75 minutes later), the game is pretty straightforward.
Since I can't play the game (yet) I've relied on some Let's Play videos and podcasts to fill in the gaps about this game. From what people have said, and what I have seen, the game is less MMO and more Co-Op online version of a Dragon Quest game. There are social interactions within the game, but there are some things that separate it from other online games, and make it feel more like a traditional console rpg.
Wii DQX Super bundle |
I'm wondering how this game will develop as the years go by. One of the blaring things is the graphics and how they will obviously improve as the game gets released to the Wii U. The graphics look as good or better than Dragon Quest 8, and that's a problem for some, but others are willing to overlook that because they hunger for more DQ. The Wii's graphic limitations are suitable for the cell shaded cartoon style of the game but it will look better on different hardware. Expansions will probably make the game really big... and those still playing on the Wii will probably have to get larger thumb drives.
I've wanted to play this game for a long time. But rumors of a PC version made me wait (and I don't have a PS3 currently) for this version which includes more content, additional features, and more death.
Dark Souls was both praised and condemned for it's unforgiving difficulty. Dying over and over is commonplace in this game. It has been compared to 8-bit games of old for it's difficulty, which is something that is gone from modern video games. I'm hoping all that time playing Monster Hunter will pay off and help me avoid getting killed to death over and over. Who knows. This game looks good, and
The Last Story was release yesterday. I'll look into that soon!
No comments:
Post a Comment